DualStream NX
A new approach to 3D stereo moviemaking with an all-integrated stereoscopic workspace.
2009
RealTime RAW 3.0
A breakthrough in GPU computing power makes render-quality review and grading of up to 4K RAW a reality.
DualStream 3.0
The third generation DualStream toolset significantly facilitates stereo moviemaking.
2008
SpeedGrade XR
The first color grading system specifically designed for RAW workflows.
2007
Realtime RAW
The world's first high quality GPU-based Bayer interpolation enables real time playback of digital cinema RAW files.
2006
SpeedGrade OnSet
New .Look file format allows cinematographers to create and communicate looks throughout production.
FrameCycler VenueSystem
The first system to provide unlimited resolution playback for museums, domes, and location-based entertainment.
2005
SpeedGrade DI
The world's first complete film finishing solution based on real time GPU processing.
2004
FrameCycler MP
The first uncompressed playback application to run on all three major platforms: Mac, Windows, and Linux.
2003
FrameCycler Stereoscopic Editions
FrameCycler DDS Bichannel and FrameCycler 3D provide stereoscopic review of film resolution content.
SpeedGrade RT
Non-destructive color grading introduced in the film industry
2002
FrameCycler DDS
The worlds first direct-from-disk playback is adopted for the making of The Matrix sequels.
2001
FrameCycler Studio Edition
The first software solution to provide uncompressed playback on non-specialized hardware sees immediate success in the VFX community.
With the introduction of FrameCycler in 2001, IRIDAS redefined the way artists watched their footage. Over the years, IRIDAS introduced the first stereoscopic post review tools, the first graphics-card-based grading application and the first real time GPU-based render-quality RAW processing engine.
The introduction of non-destructive grading and the .Look format to transport virtual grades, has sparked a discussion of how color can be communicated from previs to finishing.
Today, IRIDAS aims to streamline production and post from on set to finishing, and helps make stereoscopic moviemaking an everyday reality.